- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
player does not immediately activate switches. oldbuttons was not usable for this. This also required that CopyPlayer preserves this info. - Fixed: When restarting the music there was a NULL pointer check missing so it crashed when the game was started wi - Fixed: If the Use key is used to respawn the player it must be cleared so that it doesn't trigger any subsequent actions after respawning. - Fixed: Resurrecting a monster did not restore flags5 and flags6. - Fixed: Projectiles which killed a non-monster were unable to determine what precisely they hit because MF_CORPSE is only valid for monsters. A new flag, MF6_KILLED that gets set for all objects that die, was added for this case. - Added a generic A_Weave function that exposes all possible options of A_BishopMissileWeave and A_CStaffMissileSlither. These 2 functions are no longer needed from DECORATE and therefore deprecated. SVN r2045 (trunk)
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16 changed files with 102 additions and 51 deletions
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@ -396,6 +396,8 @@ void AActor::Die (AActor *source, AActor *inflictor)
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// be revived by an Arch-Vile. Batman Doom needs this.
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flags |= MF_CORPSE;
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}
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flags6 |= MF6_KILLED;
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// [RH] Allow the death height to be overridden using metadata.
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fixed_t metaheight = 0;
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if (DamageType == NAME_Fire)
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