- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
player does not immediately activate switches. oldbuttons was not usable for this. This also required that CopyPlayer preserves this info. - Fixed: When restarting the music there was a NULL pointer check missing so it crashed when the game was started wi - Fixed: If the Use key is used to respawn the player it must be cleared so that it doesn't trigger any subsequent actions after respawning. - Fixed: Resurrecting a monster did not restore flags5 and flags6. - Fixed: Projectiles which killed a non-monster were unable to determine what precisely they hit because MF_CORPSE is only valid for monsters. A new flag, MF6_KILLED that gets set for all objects that die, was added for this case. - Added a generic A_Weave function that exposes all possible options of A_BishopMissileWeave and A_CStaffMissileSlither. These 2 functions are no longer needed from DECORATE and therefore deprecated. SVN r2045 (trunk)
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parent
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16 changed files with 102 additions and 51 deletions
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@ -222,6 +222,7 @@ player_t::player_t()
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centering(0),
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turnticks(0),
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attackdown(0),
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usedown(0),
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oldbuttons(0),
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health(0),
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inventorytics(0),
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@ -2287,10 +2288,15 @@ void P_PlayerThink (player_t *player)
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}
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}
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// check for use
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if ((cmd->ucmd.buttons & BT_USE) && !(player->oldbuttons & BT_USE))
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if ((cmd->ucmd.buttons & BT_USE) && !player->usedown)
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{
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player->usedown = true;
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P_UseLines (player);
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}
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else
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{
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player->usedown = false;
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}
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// Morph counter
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if (player->morphTics)
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{
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