Added methods for PTypes to serialize their values
- Values are tagged to allow for some measure of changing variable types without automatically breaking savegames. - Use these new methods to serialize the non-native variables in an object. This allows for achiving non-ints.
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da496bbe62
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85c8218441
6 changed files with 1027 additions and 42 deletions
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@ -417,46 +417,15 @@ void DObject::SerializeUserVars(FArchive &arc)
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if (arc.IsStoring())
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{
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// Write all user variables.
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for (; symt != NULL; symt = symt->ParentSymbolTable)
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{
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PSymbolTable::MapType::Iterator it(symt->Symbols);
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PSymbolTable::MapType::Pair *pair;
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while (it.NextPair(pair))
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{
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PField *var = dyn_cast<PField>(pair->Value);
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if (var != NULL && !(var->Flags & VARF_Native))
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{
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PType *type = var->Type;
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PArray *arraytype = dyn_cast<PArray>(type);
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if (arraytype == NULL)
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{
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count = 1;
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}
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else
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{
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count = arraytype->ElementCount;
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type = arraytype->ElementType;
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}
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assert(type == TypeSInt32);
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varloc = (int *)(reinterpret_cast<BYTE *>(this) + var->Offset);
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arc << var->SymbolName;
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arc.WriteCount(count);
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for (j = 0; j < count; ++j)
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{
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arc << varloc[j];
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}
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}
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}
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}
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// Write terminator.
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varname = NAME_None;
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arc << varname;
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// Write all fields that aren't serialized by native code.
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GetClass()->WriteValue(arc, this);
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}
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else if (SaveVersion >= 4535)
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{
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GetClass()->ReadValue(arc, this);
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}
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else
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{
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{ // Old version that only deals with ints
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// Read user variables until 'None' is encountered.
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arc << varname;
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while (varname != NAME_None)
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