- enable model rendering in the software renderer
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15 changed files with 31 additions and 18 deletions
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@ -74,7 +74,7 @@ bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
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void RenderPolySprite::Render(PolyRenderThread *thread, AActor *thing, subsector_t *sub, uint32_t stencilValue, float t1, float t2)
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{
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if (r_models)
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if (r_modelscene)
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{
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int spritenum = thing->sprite;
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bool isPicnumOverride = thing->picnum.isValid();
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