Added translation argument for A_SprayDecal
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3adddd6674
commit
864fe1f66f
4 changed files with 15 additions and 14 deletions
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@ -697,7 +697,7 @@ void DImpactDecal::Expired()
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//
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//----------------------------------------------------------------------------
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DBaseDecal* DImpactDecal::StaticCreate (FLevelLocals *Level, const char *name, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color, FTranslationID bloodTranslation)
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DBaseDecal* DImpactDecal::StaticCreate (FLevelLocals *Level, const char *name, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color, FTranslationID translation)
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{
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if (cl_maxdecals > 0)
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{
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@ -705,7 +705,7 @@ DBaseDecal* DImpactDecal::StaticCreate (FLevelLocals *Level, const char *name, c
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if (tpl != NULL && (tpl = tpl->GetDecal()) != NULL)
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{
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return StaticCreate (Level, tpl, pos, wall, ffloor, color, bloodTranslation);
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return StaticCreate (Level, tpl, pos, wall, ffloor, color, translation);
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}
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}
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return nullptr;
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@ -717,7 +717,7 @@ DBaseDecal* DImpactDecal::StaticCreate (FLevelLocals *Level, const char *name, c
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//
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//----------------------------------------------------------------------------
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DBaseDecal* DImpactDecal::StaticCreate (FLevelLocals *Level, const FDecalTemplate *tpl, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color, FTranslationID bloodTranslation, bool permanent)
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DBaseDecal* DImpactDecal::StaticCreate (FLevelLocals *Level, const FDecalTemplate *tpl, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color, FTranslationID translation, bool permanent)
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{
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DBaseDecal *decal = NULL;
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if (tpl != NULL && ((cl_maxdecals > 0 && !(wall->Flags & WALLF_NOAUTODECALS)) || permanent))
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@ -732,7 +732,7 @@ DBaseDecal* DImpactDecal::StaticCreate (FLevelLocals *Level, const FDecalTemplat
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if (tpl->ShadeColor != tpl_low->ShadeColor) lowercolor=0;
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else lowercolor = color;
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StaticCreate (Level, tpl_low, pos, wall, ffloor, lowercolor, bloodTranslation, permanent);
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StaticCreate (Level, tpl_low, pos, wall, ffloor, lowercolor, translation, permanent);
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}
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if (!permanent) decal = Level->CreateThinker<DImpactDecal>(pos.Z);
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else decal = Level->CreateThinker<DBaseDecal>(pos.Z);
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@ -755,9 +755,9 @@ DBaseDecal* DImpactDecal::StaticCreate (FLevelLocals *Level, const FDecalTemplat
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}
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// [Nash] opaque blood
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if (bloodTranslation != NO_TRANSLATION && tpl->ShadeColor == 0 && tpl->opaqueBlood)
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if (translation != NO_TRANSLATION && tpl->ShadeColor == 0 && tpl->opaqueBlood)
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{
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decal->SetTranslation(bloodTranslation);
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decal->SetTranslation(translation);
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decal->RenderStyle = STYLE_Normal;
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}
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@ -819,7 +819,7 @@ DBaseDecal *DImpactDecal::CloneSelf (const FDecalTemplate *tpl, double ix, doubl
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//
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//----------------------------------------------------------------------------
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void SprayDecal(AActor *shooter, const char *name, double distance, DVector3 offset, DVector3 direction, bool useBloodColor, uint32_t decalColor)
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void SprayDecal(AActor *shooter, const char *name, double distance, DVector3 offset, DVector3 direction, bool useBloodColor, uint32_t decalColor, FTranslationID translation)
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{
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//just in case
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if (!shooter)
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@ -847,14 +847,14 @@ void SprayDecal(AActor *shooter, const char *name, double distance, DVector3 off
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else
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dir = direction;
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auto bloodTrans = useBloodColor ? shooter->BloodTranslation : NO_TRANSLATION;
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auto trans = useBloodColor ? shooter->BloodTranslation : translation;
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PalEntry entry = !useBloodColor ? (PalEntry)decalColor : shooter->BloodColor;
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if (Trace(off, shooter->Sector, dir, distance, 0, ML_BLOCKEVERYTHING, shooter, trace, TRACE_NoSky))
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{
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if (trace.HitType == TRACE_HitWall)
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{
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DImpactDecal::StaticCreate(shooter->Level, name, trace.HitPos, trace.Line->sidedef[trace.Side], trace.ffloor, entry, bloodTrans);
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DImpactDecal::StaticCreate(shooter->Level, name, trace.HitPos, trace.Line->sidedef[trace.Side], trace.ffloor, entry, trans);
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}
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}
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}
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