- floatified the global view variables.

The software renderer still uses internal copies of the fixed point version.
This commit is contained in:
Christoph Oelckers 2016-04-01 12:22:16 +02:00
commit 8680391e0b
14 changed files with 142 additions and 168 deletions

View file

@ -692,7 +692,7 @@ void P_DrawRailTrail(AActor *source, const DVector3 &start, const DVector3 &end,
point = start + r * dir;
dir.Z = dirz;
S_Sound (DVector3(point.X, point.Y, viewz), CHAN_WEAPON, sound, 1, ATTN_NORM);
S_Sound (DVector3(point.X, point.Y, ViewPos.Z), CHAN_WEAPON, sound, 1, ATTN_NORM);
}
}
}