- floatified the global view variables.
The software renderer still uses internal copies of the fixed point version.
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a5e14425aa
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14 changed files with 142 additions and 168 deletions
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@ -68,6 +68,10 @@
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#define TEST_ANGLE 2468347904
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#endif
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fixed_t viewx, viewy, viewz;
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angle_t viewangle;
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int viewpitch;
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -550,6 +554,12 @@ void R_SetupColormap(player_t *player)
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void R_SetupFreelook()
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{
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viewx = FLOAT2FIXED(ViewPos.X);
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viewy = FLOAT2FIXED(ViewPos.Y);
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viewz = FLOAT2FIXED(ViewPos.Z);
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viewangle = ViewAngle.BAMs();
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viewpitch = ViewPitch.BAMs();
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{
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fixed_t dy;
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@ -727,6 +737,7 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
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viewx = FLOAT2FIXED((x1 + r * dx)*2 - x);
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viewy = FLOAT2FIXED((y1 + r * dy)*2 - y);
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}
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ViewAngle = pds->src->Delta().Angle();
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viewangle = 2*R_PointToAngle2 (pds->src->v1->fixX(), pds->src->v1->fixY(),
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pds->src->v2->fixX(), pds->src->v2->fixY()) - startang;
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@ -743,6 +754,7 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
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viewz = FLOAT2FIXED(view.Z);
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viewangle = va.BAMs();
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}
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ViewAngle = AngleToFloat(viewangle);
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viewsin = finesine[viewangle>>ANGLETOFINESHIFT];
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viewcos = finecosine[viewangle>>ANGLETOFINESHIFT];
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@ -821,6 +833,7 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
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viewx = startx;
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viewy = starty;
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viewz = startz;
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ViewAngle = AngleToFloat(viewangle);
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}
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//==========================================================================
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