Implement drawing HWWall portals using the level mesh and occlusion queries
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47f17b1c03
commit
86ac07f2f8
11 changed files with 141 additions and 32 deletions
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@ -691,9 +691,10 @@ public:
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// Draw level mesh
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virtual void DrawLevelMeshDepthPass() { }
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virtual void DrawLevelMeshOpaquePass() { }
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virtual int GetNextQueryIndex() { return 0; }
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virtual void BeginQuery() { }
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virtual void EndQuery() { }
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virtual void GetQueryResults(TArray<bool>& results) { }
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virtual void GetQueryResults(int start, int count, TArray<bool>& results) { }
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friend class Mesh;
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};
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@ -105,6 +105,10 @@ VkRSBuffers::VkRSBuffers(VulkanRenderDevice* fb)
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.Create(fb->GetDevice());
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Fogballbuffer.Data = Fogballbuffer.UBO->Map(0, Fogballbuffer.UBO->size);
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OcclusionQuery.QueryPool = QueryPoolBuilder()
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.QueryType(VK_QUERY_TYPE_OCCLUSION, OcclusionQuery.MaxQueries)
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.Create(fb->GetDevice());
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}
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VkRSBuffers::~VkRSBuffers()
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@ -61,6 +61,13 @@ public:
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std::unique_ptr<VkMatrixBufferWriter> MatrixBuffer;
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std::unique_ptr<VkSurfaceUniformsBufferWriter> SurfaceUniformsBuffer;
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struct
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{
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const int MaxQueries = 64000;
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std::unique_ptr<VulkanQueryPool> QueryPool;
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int NextIndex = 0;
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} OcclusionQuery;
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};
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class VkStreamBuffer
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@ -740,8 +740,9 @@ void VkRenderState::BeginFrame()
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mRSBuffers->Lightbuffer.UploadIndex = 0;
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mRSBuffers->Bonebuffer.UploadIndex = 0;
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mRSBuffers->Fogballbuffer.UploadIndex = 0;
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mRSBuffers->OcclusionQuery.NextIndex = 0;
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mNextOcclusionQueryIndex = 0;
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fb->GetCommands()->GetDrawCommands()->resetQueryPool(mRSBuffers->OcclusionQuery.QueryPool.get(), 0, mRSBuffers->OcclusionQuery.MaxQueries);
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}
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void VkRenderState::EndRenderPass()
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@ -862,12 +863,14 @@ void VkRenderState::DrawLevelMeshDepthPass()
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pipelineKey.ShaderKey.NoFragmentShader = true;
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DrawLevelMeshRange(mCommandBuffer, pipelineKey, range.Start, range.Count);
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}
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/*
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for (LevelSubmeshDrawRange& range : submesh->PortalList)
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{
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VkPipelineKey pipelineKey = fb->GetLevelMeshPipelineKey(range.PipelineID);
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pipelineKey.ShaderKey.NoFragmentShader = true;
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DrawLevelMeshRange(mCommandBuffer, pipelineKey, range.Start, range.Count);
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}
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*/
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}
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void VkRenderState::DrawLevelMeshOpaquePass()
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@ -883,18 +886,34 @@ void VkRenderState::DrawLevelMeshOpaquePass()
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void VkRenderState::BeginQuery()
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{
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// mCommandBuffer->beginQuery(mNextOcclusionQueryIndex++);
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mCommandBuffer->beginQuery(mRSBuffers->OcclusionQuery.QueryPool.get(), mRSBuffers->OcclusionQuery.NextIndex++, 0);
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}
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void VkRenderState::EndQuery()
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{
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// mCommandBuffer->endQuery(mNextOcclusionQueryIndex - 1);
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mCommandBuffer->endQuery(mRSBuffers->OcclusionQuery.QueryPool.get(), mRSBuffers->OcclusionQuery.NextIndex - 1);
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}
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void VkRenderState::GetQueryResults(TArray<bool>& results)
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int VkRenderState::GetNextQueryIndex()
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{
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//vkGetQueryPoolResults(fb->GetDevice()->device, ...)
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results.Clear();
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return mRSBuffers->OcclusionQuery.NextIndex;
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}
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void VkRenderState::GetQueryResults(int queryStart, int queryCount, TArray<bool>& results)
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{
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fb->GetCommands()->FlushCommands(false);
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mQueryResultsBuffer.Resize(queryCount);
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VkResult result = vkGetQueryPoolResults(fb->GetDevice()->device, mRSBuffers->OcclusionQuery.QueryPool->pool, queryStart, queryCount, mQueryResultsBuffer.Size() * sizeof(uint32_t), mQueryResultsBuffer.Data(), sizeof(uint32_t), VK_QUERY_RESULT_WAIT_BIT);
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CheckVulkanError(result, "Could not query occlusion query results");
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if (result == VK_NOT_READY)
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VulkanError("Occlusion query results returned VK_NOT_READY!");
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results.Resize(queryCount);
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for (int i = 0; i < queryCount; i++)
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{
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results[i] = mQueryResultsBuffer[i] != 0;
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}
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}
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void VkRenderState::DrawLevelMeshRange(VulkanCommandBuffer* cmdbuffer, const VkPipelineKey& pipelineKey, int start, int count)
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@ -59,9 +59,10 @@ public:
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// Draw level mesh
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void DrawLevelMeshDepthPass() override;
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void DrawLevelMeshOpaquePass() override;
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int GetNextQueryIndex() override;
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void BeginQuery() override;
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void EndQuery() override;
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void GetQueryResults(TArray<bool>& results) override;
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void GetQueryResults(int start, int count, TArray<bool>& results) override;
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// Worker threads
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void FlushCommands() override { EndRenderPass(); }
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@ -119,8 +120,6 @@ protected:
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int mColorMask = 15;
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int mCullMode = 0;
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int mNextOcclusionQueryIndex = 0;
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PushConstants mPushConstants = {};
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uint32_t mLastViewpointOffset = 0xffffffff;
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@ -150,6 +149,8 @@ protected:
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VkSampleCountFlagBits Samples = VK_SAMPLE_COUNT_1_BIT;
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int DrawBuffers = 1;
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} mRenderTarget;
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TArray<uint32_t> mQueryResultsBuffer;
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};
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class VkRenderStateMolten : public VkRenderState
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