- add some compatibility settings to fix rendering glitches in BTSX_E1 MAP12.
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7 changed files with 16 additions and 16 deletions
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@ -438,7 +438,6 @@ void gl_RecalcVertexHeights(vertex_t * v)
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int i,j,k;
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float height;
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//@sync-vertexheights
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v->numheights=0;
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for(i=0;i<v->numsectors;i++)
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{
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