- added bugfix patch by Gez.
SVN r1663 (trunk)
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2 changed files with 2 additions and 2 deletions
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@ -535,7 +535,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfArmorType)
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ACTION_PARAM_START(3);
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ACTION_PARAM_NAME(Type, 0);
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ACTION_PARAM_STATE(JumpOffset, 1);
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ACTION_PARAM_INT(amount, 1);
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ACTION_PARAM_INT(amount, 2);
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ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
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