- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used

as a counter by the Hexen fighter's fist weapon.
- Fixed: The Wraithwerge's spirits shouldn't attack friends.
- Fixed: The Heresiarch's balls must not adjust their z-position after the
  Heresiarch dies.
- Added damage type specific pain chances and an MF5_NOPAIN flag that can be used
  to suppress entering the pain state altogether.
- Changed font initialization so that you can define replacements for the default
  fonts in FONTDEFS.
- Removed the 'add a bot' menu option since bots are beyond repair and therefore
  mostly useless.
- Fixed: Hitscan attacks must always spawn a puff so that it and its properties
  can be used as damage inflictor.


SVN r534 (trunk)
This commit is contained in:
Christoph Oelckers 2007-05-26 10:50:32 +00:00
commit 87383a32c6
13 changed files with 114 additions and 34 deletions

View file

@ -276,6 +276,8 @@ void cht_DoCheat (player_t *player, int cheat)
player->mo->flags4 = player->mo->GetDefault()->flags4;
player->mo->flags5 = player->mo->GetDefault()->flags5;
player->mo->height = player->mo->GetDefault()->height;
player->mo->special1 = 0; // required for the Hexen fighter's fist attack.
// This gets set by AActor::Die as flag for the wimpy death and must be reset here.
player->mo->SetState (player->mo->SpawnState);
player->mo->Translation = TRANSLATION(TRANSLATION_Players, BYTE(player-players));
player->mo->DamageType = NAME_None;