- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
- fixed: When replacing a tentative class, the pointers in the morph objects were not replaced. Instead of adding more ReplaceClassRef methods I chose to integrate this part into the PointerSubstitution mechanism and delete ReplaceClassRef entirely. The code had some oversights anyway that would have caused problems, now that non-actors can be created.
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20 changed files with 72 additions and 132 deletions
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@ -145,6 +145,8 @@ IMPLEMENT_POINTERS_START(AActor)
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IMPLEMENT_POINTER(Poisoner)
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IMPLEMENT_POINTER(DamageFunc)
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IMPLEMENT_POINTER(alternative)
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IMPLEMENT_POINTER(TeleFogSourceType)
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IMPLEMENT_POINTER(TeleFogDestType)
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IMPLEMENT_POINTERS_END
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AActor::~AActor ()
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