- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
- fixed: When replacing a tentative class, the pointers in the morph objects were not replaced. Instead of adding more ReplaceClassRef methods I chose to integrate this part into the PointerSubstitution mechanism and delete ReplaceClassRef entirely. The code had some oversights anyway that would have caused problems, now that non-actors can be created.
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20 changed files with 72 additions and 132 deletions
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@ -607,16 +607,6 @@ bool PClassPlayerPawn::GetPainFlash(FName type, PalEntry *color) const
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return false;
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}
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void PClassPlayerPawn::ReplaceClassRef(PClass *oldclass, PClass *newclass)
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{
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Super::ReplaceClassRef(oldclass, newclass);
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APlayerPawn *def = (APlayerPawn*)Defaults;
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if (def != NULL)
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{
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if (def->FlechetteType == oldclass) def->FlechetteType = static_cast<PClassInventory *>(newclass);
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}
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}
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//===========================================================================
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//
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// player_t :: SendPitchLimits
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@ -648,6 +638,7 @@ IMPLEMENT_CLASS(APlayerPawn, false, true)
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IMPLEMENT_POINTERS_START(APlayerPawn)
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IMPLEMENT_POINTER(InvFirst)
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IMPLEMENT_POINTER(InvSel)
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IMPLEMENT_POINTER(FlechetteType)
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IMPLEMENT_POINTERS_END
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IMPLEMENT_CLASS(APlayerChunk, false, false)
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