- global search&replace of ZatPoint calls with commonly named actor variables.

This commit is contained in:
Christoph Oelckers 2016-01-17 14:08:20 +01:00
commit 87689d3ba6
6 changed files with 36 additions and 36 deletions

View file

@ -1238,8 +1238,8 @@ bool FPolyObj::CheckMobjBlocking (side_t *sd)
}
// [BL] See if we hit below the floor/ceiling of the poly.
else if(!performBlockingThrust && (
mobj->z < ld->sidedef[!side]->sector->GetSecPlane(sector_t::floor).ZatPoint(mobj->x, mobj->y) ||
mobj->z + mobj->height > ld->sidedef[!side]->sector->GetSecPlane(sector_t::ceiling).ZatPoint(mobj->x, mobj->y)
mobj->z < ld->sidedef[!side]->sector->GetSecPlane(sector_t::floor).ZatPoint(mobj) ||
mobj->z + mobj->height > ld->sidedef[!side]->sector->GetSecPlane(sector_t::ceiling).ZatPoint(mobj)
))
{
performBlockingThrust = true;