- Add blzut3's morphed status bar patch.

SVN r2283 (trunk)
This commit is contained in:
Randy Heit 2010-04-17 02:06:26 +00:00
commit 87a7ff7b6d
8 changed files with 9 additions and 121 deletions

View file

@ -1591,15 +1591,6 @@ void DBaseStatusBar::FlashItem (const PClass *itemtype)
{
}
void DBaseStatusBar::SetFace (void *skn)
{
}
void DBaseStatusBar::AddFaceToImageCollection (void *skn, FImageCollection *images)
{
AddFaceToImageCollectionActual (skn, images, false);
}
void DBaseStatusBar::NewGame ()
{
}
@ -1635,72 +1626,6 @@ void DBaseStatusBar::ScreenSizeChanged ()
}
}
//---------------------------------------------------------------------------
//
// AddFaceToImageCollectionActual
//
// Adds face graphics for specified skin to the specified image collection.
// If not in DOOM statusbar and no face in current skin, do NOT default STF*
//
//---------------------------------------------------------------------------
void DBaseStatusBar::AddFaceToImageCollectionActual (void *skn, FImageCollection *images, bool isDoom)
{
const char *nameptrs[ST_NUMFACES];
char names[ST_NUMFACES][9];
char prefix[4];
int i, j;
int namespc;
int facenum;
FPlayerSkin *skin = (FPlayerSkin *)skn;
if ((skin->face[0] == 0) && !isDoom)
{
return;
}
for (i = 0; i < ST_NUMFACES; i++)
{
nameptrs[i] = names[i];
}
if (skin->face[0] != 0)
{
prefix[0] = skin->face[0];
prefix[1] = skin->face[1];
prefix[2] = skin->face[2];
prefix[3] = 0;
namespc = skin->namespc;
}
else
{
prefix[0] = 'S';
prefix[1] = 'T';
prefix[2] = 'F';
prefix[3] = 0;
namespc = ns_global;
}
facenum = 0;
for (i = 0; i < ST_NUMPAINFACES; i++)
{
for (j = 0; j < ST_NUMSTRAIGHTFACES; j++)
{
mysnprintf (names[facenum++], countof(names[0]), "%sST%d%d", prefix, i, j);
}
mysnprintf (names[facenum++], countof(names[0]), "%sTR%d0", prefix, i); // turn right
mysnprintf (names[facenum++], countof(names[0]), "%sTL%d0", prefix, i); // turn left
mysnprintf (names[facenum++], countof(names[0]), "%sOUCH%d", prefix, i); // ouch!
mysnprintf (names[facenum++], countof(names[0]), "%sEVL%d", prefix, i); // evil grin ;)
mysnprintf (names[facenum++], countof(names[0]), "%sKILL%d", prefix, i); // pissed off
}
mysnprintf (names[facenum++], countof(names[0]), "%sGOD0", prefix);
mysnprintf (names[facenum++], countof(names[0]), "%sDEAD0", prefix);
images->Add (nameptrs, ST_NUMFACES, namespc);
}
//---------------------------------------------------------------------------
//
// ValidateInvFirst