Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
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23 changed files with 329 additions and 347 deletions
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@ -171,7 +171,7 @@ sector_t* RenderViewpoint(FRenderViewpoint& mainvp, AActor* camera, IntRect* bou
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vp.Pos += eye.GetViewShift(vp.HWAngles.Yaw.Degrees());
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di->SetupView(RenderState, vp.Pos.X, vp.Pos.Y, vp.Pos.Z, false, false);
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di->ProcessScene(toscreen);
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di->ProcessScene(toscreen, *screen->RenderState());
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if (mainview)
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{
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