- Fixed: PCD_MORPHACTOR and P_MorphMonster() needed NULL pointer checks.
SVN r4141 (trunk)
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2 changed files with 7 additions and 18 deletions
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@ -366,7 +366,7 @@ bool P_MorphMonster (AActor *actor, const PClass *spawntype, int duration, int s
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{
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AMorphedMonster *morphed;
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if (actor->player || spawntype == NULL ||
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if (actor == NULL || actor->player || spawntype == NULL ||
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actor->flags3 & MF3_DONTMORPH ||
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!(actor->flags3 & MF3_ISMONSTER) ||
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!spawntype->IsDescendantOf (RUNTIME_CLASS(AMorphedMonster)))
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