- Changed listener structure to directly contain the sound environment instead

of getting it from the zone in the low level code.


SVN r1201 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-06 13:00:23 +00:00
commit 87f0ba0bd2
4 changed files with 8 additions and 6 deletions

View file

@ -1,4 +1,6 @@
September 6, 2008 (Changes by Graf Zahl)
- Changed listener structure to directly contain the sound environment instead
of getting it from the zone in the low level code.
- Changed sound interface so that all references to game data like actors
and sectors are done in s_sound.cpp and not in fmodsound.cpp. Also removed
several 'sector' parameters because they were never used inside the sound code.