- Changed listener structure to directly contain the sound environment instead
of getting it from the zone in the low level code. SVN r1201 (trunk)
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September 6, 2008 (Changes by Graf Zahl)
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- Changed listener structure to directly contain the sound environment instead
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of getting it from the zone in the low level code.
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- Changed sound interface so that all references to game data like actors
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and sectors are done in s_sound.cpp and not in fmodsound.cpp. Also removed
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several 'sector' parameters because they were never used inside the sound code.
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