- fixed: The floor waggle code used FloatBobOffsets as sine table but this
only has 64 entries and is not precise enough. It now uses finesine instead. - fixed: When compositing a multipatch texture any patch that is a multpatch texture itself and contains rotations may not be composited directly into the destination buffer. This must be done with an intermediate buffer. - Fixed: Drawing a slider in the options menu did not scale the x-coordinate. - Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced due to incorrect texture coordinate calculations. - changed option menu scaling for widescreen modes so that it doesn't scale down so quickly. - made some error messages in DECORATE that don't affect the parsing non-fatal so that the parser can continue to find more problems. SVN r2076 (trunk)
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10 changed files with 117 additions and 64 deletions
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January 2, 2010 (Changes by Graf Zahl)
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- fixed: The floor waggle code used FloatBobOffsets as sine table but this
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only has 64 entries and is not precise enough. It now uses finesine instead.
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- fixed: When compositing a multipatch texture any patch that is a multpatch
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texture itself and contains rotations may not be composited directly into
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the destination buffer. This must be done with an intermediate buffer.
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- Fixed: Drawing a slider in the options menu did not scale the x-coordinate.
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- Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced
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due to incorrect texture coordinate calculations.
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- changed option menu scaling for widescreen modes so that it doesn't scale down
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so quickly.
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- made some error messages in DECORATE that don't affect the parsing non-fatal
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so that the parser can continue to find more problems.
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January 1, 2010 (Changes by Graf Zahl)
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- added initial support for a GAMEINFO lump in PWADs. When the game is started
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all files loaded with '-file' are scanned for this lump. This lump is read
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