- fixed: The floor waggle code used FloatBobOffsets as sine table but this
only has 64 entries and is not precise enough. It now uses finesine instead. - fixed: When compositing a multipatch texture any patch that is a multpatch texture itself and contains rotations may not be composited directly into the destination buffer. This must be done with an intermediate buffer. - Fixed: Drawing a slider in the options menu did not scale the x-coordinate. - Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced due to incorrect texture coordinate calculations. - changed option menu scaling for widescreen modes so that it doesn't scale down so quickly. - made some error messages in DECORATE that don't affect the parsing non-fatal so that the parser can continue to find more problems. SVN r2076 (trunk)
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10 changed files with 117 additions and 64 deletions
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@ -1565,7 +1565,7 @@ static void M_DrawSlider (int x, int y, double min, double max, double cur,int f
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cur = clamp(cur, min, max) - min;
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M_DrawConText(CR_WHITE, x, y, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12");
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M_DrawConText(CR_ORANGE, x + 5 + (int)((cur * 78) / range), y, "\x13");
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M_DrawConText(CR_ORANGE, x + int((5 + ((cur * 78) / range)) * CleanXfac_1), y, "\x13");
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if (fracdigits >= 0)
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{
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