- fixed: The floor waggle code used FloatBobOffsets as sine table but this

only has 64 entries and is not precise enough. It now uses finesine instead.
- fixed: When compositing a multipatch texture any patch that is a multpatch
  texture itself and contains rotations may not be composited directly into
  the destination buffer. This must be done with an intermediate buffer.
- Fixed: Drawing a slider in the options menu did not scale the x-coordinate.
- Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced
  due to incorrect texture coordinate calculations.
- changed option menu scaling for widescreen modes so that it doesn't scale down
  so quickly. 
- made some error messages in DECORATE that don't affect the parsing non-fatal
  so that the parser can continue to find more problems.

SVN r2076 (trunk)
This commit is contained in:
Christoph Oelckers 2010-01-02 11:38:27 +00:00
commit 87f3c9c5b7
10 changed files with 117 additions and 64 deletions

View file

@ -736,19 +736,19 @@ FTexture *FFont::GetChar (int code, int *const width) const
code > LastChar ||
Chars[code - FirstChar].Pic == NULL)
{
*width = SpaceWidth;
if (width != NULL) *width = SpaceWidth;
return NULL;
}
}
else
{
*width = SpaceWidth;
if (width != NULL) *width = SpaceWidth;
return NULL;
}
}
code -= FirstChar;
*width = Chars[code].Pic->GetScaledWidth();
if (width != NULL) *width = Chars[code].Pic->GetScaledWidth();
return Chars[code].Pic;
}