Added E_Responder call for direct mouse input interception

This commit is contained in:
ZZYZX 2017-03-07 11:43:14 +02:00 committed by Christoph Oelckers
commit 883048b538
3 changed files with 23 additions and 15 deletions

View file

@ -410,15 +410,21 @@ void E_PlayerDisconnected(int num)
handler->PlayerDisconnected(num);
}
bool E_Responder(event_t* ev)
bool E_Responder(const event_t* ev)
{
bool uiProcessorsFound = false;
if (ev->type == EV_GUI_Event)
{
// iterate handlers back to front by order, and give them this event.
for (DStaticEventHandler* handler = E_LastEventHandler; handler; handler = handler->prev)
{
if (handler->IsUiProcessor && handler->UiProcess(ev))
return true; // event was processed
if (handler->IsUiProcessor)
{
uiProcessorsFound = true;
if (handler->UiProcess(ev))
return true; // event was processed
}
}
}
else
@ -426,12 +432,14 @@ bool E_Responder(event_t* ev)
// not sure if we want to handle device changes, but whatevs.
for (DStaticEventHandler* handler = E_LastEventHandler; handler; handler = handler->prev)
{
if (handler->IsUiProcessor)
uiProcessorsFound = true;
if (handler->InputProcess(ev))
return true; // event was processed
}
}
return false;
return (uiProcessorsFound && (ev->type == EV_Mouse)); // mouse events are eaten by the event system if there are any uiprocessors.
}
void E_Console(int player, FString name, int arg1, int arg2, int arg3, bool manual)
@ -939,7 +947,7 @@ void DStaticEventHandler::PlayerDisconnected(int num)
}
}
FUiEvent::FUiEvent(event_t *ev)
FUiEvent::FUiEvent(const event_t *ev)
{
Type = (EGUIEvent)ev->subtype;
KeyChar = 0;
@ -979,7 +987,7 @@ FUiEvent::FUiEvent(event_t *ev)
}
}
bool DStaticEventHandler::UiProcess(event_t* ev)
bool DStaticEventHandler::UiProcess(const event_t* ev)
{
IFVIRTUAL(DStaticEventHandler, UiProcess)
{
@ -998,7 +1006,7 @@ bool DStaticEventHandler::UiProcess(event_t* ev)
return false;
}
FInputEvent::FInputEvent(event_t *ev)
FInputEvent::FInputEvent(const event_t *ev)
{
Type = (EGenericEvent)ev->type;
// we don't want the modders to remember what weird fields mean what for what events.
@ -1025,7 +1033,7 @@ FInputEvent::FInputEvent(event_t *ev)
}
}
bool DStaticEventHandler::InputProcess(event_t* ev)
bool DStaticEventHandler::InputProcess(const event_t* ev)
{
IFVIRTUAL(DStaticEventHandler, InputProcess)
{