- Gave the PlayerPawn base class a default damage fade color instead of
hacking it into the actor when actually used. - Fixed: The DamageFade color was not saved in savegames. SVN r1190 (trunk)
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8 changed files with 12 additions and 16 deletions
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@ -1999,7 +1999,7 @@ void M_QuitGame (int choice)
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// or one at random, between 1 and maximum number.
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if (gameinfo.gametype & (GAME_DoomStrifeChex))
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{
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int quitmsg = 0;gametic % (gameinfo.gametype == GAME_Doom ? (gameinfo.gametype != GAME_Chex ? NUM_QUITDOOMMESSAGES : NUM_QUITCHEXMESSAGES - 1) : NUM_QUITSTRIFEMESSAGES - 1);
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int quitmsg = 0;
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if (gameinfo.gametype == GAME_Doom)
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quitmsg = gametic % NUM_QUITDOOMMESSAGES;
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else if (gameinfo.gametype == GAME_Strife)
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