- Gave the PlayerPawn base class a default damage fade color instead of

hacking it into the actor when actually used.
- Fixed: The DamageFade color was not saved in savegames.


SVN r1190 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-01 18:16:53 +00:00
commit 8832b66ce4
8 changed files with 12 additions and 16 deletions

View file

@ -1999,7 +1999,7 @@ void M_QuitGame (int choice)
// or one at random, between 1 and maximum number.
if (gameinfo.gametype & (GAME_DoomStrifeChex))
{
int quitmsg = 0;gametic % (gameinfo.gametype == GAME_Doom ? (gameinfo.gametype != GAME_Chex ? NUM_QUITDOOMMESSAGES : NUM_QUITCHEXMESSAGES - 1) : NUM_QUITSTRIFEMESSAGES - 1);
int quitmsg = 0;
if (gameinfo.gametype == GAME_Doom)
quitmsg = gametic % NUM_QUITDOOMMESSAGES;
else if (gameinfo.gametype == GAME_Strife)