- Gave the PlayerPawn base class a default damage fade color instead of

hacking it into the actor when actually used.
- Fixed: The DamageFade color was not saved in savegames.


SVN r1190 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-01 18:16:53 +00:00
commit 8832b66ce4
8 changed files with 12 additions and 16 deletions

View file

@ -422,7 +422,10 @@ void APlayerPawn::Serialize (FArchive &arc)
<< ScoreIcon
<< InvFirst
<< InvSel
<< MorphWeapon;
<< MorphWeapon
<< RedDamageFade
<< GreenDamageFade
<< BlueDamageFade;
}
//===========================================================================