- Gave the PlayerPawn base class a default damage fade color instead of
hacking it into the actor when actually used. - Fixed: The DamageFade color was not saved in savegames. SVN r1190 (trunk)
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8 changed files with 12 additions and 16 deletions
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@ -422,7 +422,10 @@ void APlayerPawn::Serialize (FArchive &arc)
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<< ScoreIcon
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<< InvFirst
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<< InvSel
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<< MorphWeapon;
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<< MorphWeapon
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<< RedDamageFade
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<< GreenDamageFade
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<< BlueDamageFade;
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}
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//===========================================================================
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