- Gave the PlayerPawn base class a default damage fade color instead of

hacking it into the actor when actually used.
- Fixed: The DamageFade color was not saved in savegames.


SVN r1190 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-01 18:16:53 +00:00
commit 8832b66ce4
8 changed files with 12 additions and 16 deletions

View file

@ -2490,8 +2490,6 @@ static void PlayerCrouchSprite (FScanner &sc, APlayerPawn *defaults, Baggage &ba
//==========================================================================
static void PlayerDmgScreenColor (FScanner &sc, APlayerPawn *defaults, Baggage &bag)
{
defaults->HasDamageFade = true;
if (sc.CheckNumber ())
{
sc.MustGetNumber ();