- Gave the PlayerPawn base class a default damage fade color instead of
hacking it into the actor when actually used. - Fixed: The DamageFade color was not saved in savegames. SVN r1190 (trunk)
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8 changed files with 12 additions and 16 deletions
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@ -2490,8 +2490,6 @@ static void PlayerCrouchSprite (FScanner &sc, APlayerPawn *defaults, Baggage &ba
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//==========================================================================
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static void PlayerDmgScreenColor (FScanner &sc, APlayerPawn *defaults, Baggage &bag)
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{
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defaults->HasDamageFade = true;
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if (sc.CheckNumber ())
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{
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sc.MustGetNumber ();
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