- scriptified several trivial functions from a_action.cpp.
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4 changed files with 25 additions and 241 deletions
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@ -4509,6 +4509,13 @@ void AActor::AdjustFloorClip ()
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}
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}
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DEFINE_ACTION_FUNCTION(AActor, AdjustFloorClip)
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{
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PARAM_SELF_PROLOGUE(AActor);
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self->AdjustFloorClip();
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return 0;
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}
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//
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// P_SpawnPlayer
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// Called when a player is spawned on the level.
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