- fixed incorrect function name in sprites drawer.

- fixed duplicate property key in ADynamicLight serializer. Radius was already claimed by AActor so this needs a different name.
This commit is contained in:
Christoph Oelckers 2016-09-24 12:09:53 +02:00
commit 8907a8bfe8
2 changed files with 2 additions and 2 deletions

View file

@ -163,7 +163,7 @@ void ADynamicLight::Serialize(FSerializer &arc)
("lighttype", lighttype, def->lighttype)
("tickcount", m_tickCount, def->m_tickCount)
("currentradius", m_currentRadius, def->m_currentRadius)
.Array("radius", m_Radius, def->m_Radius, 2);
.Array("lightradius", m_Radius, def->m_Radius, 2);
if (lighttype == PulseLight)
arc("lastupdate", m_lastUpdate, def->m_lastUpdate)