- fixed incorrect function name in sprites drawer.

- fixed duplicate property key in ADynamicLight serializer. Radius was already claimed by AActor so this needs a different name.
This commit is contained in:
Christoph Oelckers 2016-09-24 12:09:53 +02:00
commit 8907a8bfe8
2 changed files with 2 additions and 2 deletions

View file

@ -636,7 +636,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
sector_t * rendersector;
// Don't waste time projecting sprites that are definitely not visible.
if (thing == nullptr || thing->sprite == 0 || !thing->IsVisibleToPlayer() || !thing->IsInsideVisibleAngle())
if (thing == nullptr || thing->sprite == 0 || !thing->IsVisibleToPlayer() || !thing->IsInsideVisibleAngles())
{
return;
}