Add functions to CameraLight

This commit is contained in:
Magnus Norddahl 2017-02-03 09:00:46 +01:00
commit 892350ac2e
25 changed files with 83 additions and 77 deletions

View file

@ -99,7 +99,7 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &c
swrenderer::CameraLight *cameraLight = swrenderer::CameraLight::Instance();
int lightlevel = 255;
if (cameraLight->fixedlightlev < 0 && sub->sector->e->XFloor.lightlist.Size())
if (cameraLight->FixedLightLevel() < 0 && sub->sector->e->XFloor.lightlist.Size())
{
lightlist_t *light = P_GetPlaneLight(sub->sector, &sub->sector->ceilingplane, false);
//basecolormap = light->extra_colormap;
@ -111,7 +111,7 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &c
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->SlopePlaneGlobVis() * 48.0f;
args.uniforms.light = (uint32_t)(lightlevel / 255.0f * 256.0f);
if (cameraLight->fixedlightlev >= 0 || cameraLight->fixedcolormap)
if (cameraLight->FixedLightLevel() >= 0 || cameraLight->FixedColormap())
args.uniforms.light = 256;
args.uniforms.flags = 0;
args.uniforms.subsectorDepth = subsectorDepth;
@ -307,7 +307,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->SlopePlaneGlobVis() * 48.0f;
args.uniforms.light = (uint32_t)(frontsector->lightlevel / 255.0f * 256.0f);
if (cameraLight->fixedlightlev >= 0 || cameraLight->fixedcolormap)
if (cameraLight->FixedLightLevel() >= 0 || cameraLight->FixedColormap())
args.uniforms.light = 256;
args.uniforms.flags = 0;
args.uniforms.subsectorDepth = isSky ? RenderPolyScene::SkySubsectorDepth : subsectorDepth;