Add functions to CameraLight

This commit is contained in:
Magnus Norddahl 2017-02-03 09:00:46 +01:00
commit 892350ac2e
25 changed files with 83 additions and 77 deletions

View file

@ -112,14 +112,14 @@ namespace swrenderer
GlobVis = LightVisibility::Instance()->FlatPlaneGlobVis() / planeheight;
CameraLight *cameraLight = CameraLight::Instance();
if (cameraLight->fixedlightlev >= 0)
if (cameraLight->FixedLightLevel() >= 0)
{
drawerargs.SetLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
drawerargs.SetLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->FixedLightLevel()));
plane_shade = false;
}
else if (cameraLight->fixedcolormap)
else if (cameraLight->FixedColormap())
{
drawerargs.SetLight(cameraLight->fixedcolormap, 0, 0);
drawerargs.SetLight(cameraLight->FixedColormap(), 0, 0);
plane_shade = false;
}
else