Add functions to CameraLight
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25 changed files with 83 additions and 77 deletions
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@ -187,10 +187,10 @@ namespace swrenderer
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float lightstep = float((GlobVis / spr->wallc.sz2 - lightleft) / (spr->wallc.sx2 - spr->wallc.sx1));
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float light = lightleft + (x1 - spr->wallc.sx1) * lightstep;
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CameraLight *cameraLight = CameraLight::Instance();
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if (cameraLight->fixedlightlev >= 0)
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drawerargs.SetLight(usecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
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else if (cameraLight->fixedcolormap != NULL)
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drawerargs.SetLight(cameraLight->fixedcolormap, 0, 0);
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if (cameraLight->FixedLightLevel() >= 0)
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drawerargs.SetLight(usecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->FixedLightLevel()));
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else if (cameraLight->FixedColormap() != NULL)
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drawerargs.SetLight(cameraLight->FixedColormap(), 0, 0);
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else if (!spr->foggy && (spr->renderflags & RF_FULLBRIGHT))
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drawerargs.SetLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, 0);
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else
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