Add functions to CameraLight

This commit is contained in:
Magnus Norddahl 2017-02-03 09:00:46 +01:00
commit 892350ac2e
25 changed files with 83 additions and 77 deletions

View file

@ -187,10 +187,10 @@ namespace swrenderer
float lightstep = float((GlobVis / spr->wallc.sz2 - lightleft) / (spr->wallc.sx2 - spr->wallc.sx1));
float light = lightleft + (x1 - spr->wallc.sx1) * lightstep;
CameraLight *cameraLight = CameraLight::Instance();
if (cameraLight->fixedlightlev >= 0)
drawerargs.SetLight(usecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
else if (cameraLight->fixedcolormap != NULL)
drawerargs.SetLight(cameraLight->fixedcolormap, 0, 0);
if (cameraLight->FixedLightLevel() >= 0)
drawerargs.SetLight(usecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->FixedLightLevel()));
else if (cameraLight->FixedColormap() != NULL)
drawerargs.SetLight(cameraLight->FixedColormap(), 0, 0);
else if (!spr->foggy && (spr->renderflags & RF_FULLBRIGHT))
drawerargs.SetLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, 0);
else