Use eye->TearDown method to restore glColorMask.
Restore assert in i_system.cpp that was interfering with my debugging. Restore scoped colorMask-ing in gl_portal.cpp and gl_drawinfo.cpp.
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4 changed files with 72 additions and 72 deletions
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@ -291,7 +291,7 @@ static void I_SelectTimer()
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unsigned int I_MSTime()
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{
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// assert(basetime != 0);
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assert(basetime != 0);
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return timeGetTime() - basetime;
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}
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