- sync source with latest GZDoom:

Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
This commit is contained in:
Christoph Oelckers 2011-12-06 08:36:28 +00:00
commit 893455ef61
20 changed files with 488 additions and 339 deletions

View file

@ -855,9 +855,9 @@ FUNC( LS_Teleport_NoStop )
}
FUNC(LS_Teleport_NoFog)
// Teleport_NoFog (tid, useang, sectortag)
// Teleport_NoFog (tid, useang, sectortag, keepheight)
{
return EV_Teleport (arg0, arg2, ln, backSide, it, false, false, !arg1);
return EV_Teleport (arg0, arg2, ln, backSide, it, false, false, !arg1, true, !!arg3);
}
FUNC(LS_Teleport_ZombieChanger)