- sync source with latest GZDoom:
Includes: - Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue. - Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes. - Fixed: all Boom silent teleporters preserve relative height. - support for palette independent particle colors if the renderer can handle them. SVN r3329 (trunk)
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20 changed files with 488 additions and 339 deletions
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@ -855,9 +855,9 @@ FUNC( LS_Teleport_NoStop )
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}
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FUNC(LS_Teleport_NoFog)
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// Teleport_NoFog (tid, useang, sectortag)
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// Teleport_NoFog (tid, useang, sectortag, keepheight)
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{
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return EV_Teleport (arg0, arg2, ln, backSide, it, false, false, !arg1);
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return EV_Teleport (arg0, arg2, ln, backSide, it, false, false, !arg1, true, !!arg3);
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}
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FUNC(LS_Teleport_ZombieChanger)
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