- sync source with latest GZDoom:
Includes: - Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue. - Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes. - Fixed: all Boom silent teleporters preserve relative height. - support for palette independent particle colors if the renderer can handle them. SVN r3329 (trunk)
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20 changed files with 488 additions and 339 deletions
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@ -2112,7 +2112,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
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vis->x1 = x1;
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vis->x2 = x2;
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vis->Translation = 0;
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vis->startfrac = particle->color;
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vis->startfrac = 255 & (particle->color >>24);
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vis->pic = NULL;
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vis->bIsVoxel = false;
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vis->renderflags = particle->trans;
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