- sync source with latest GZDoom:

Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
This commit is contained in:
Christoph Oelckers 2011-12-06 08:36:28 +00:00
commit 893455ef61
20 changed files with 488 additions and 339 deletions

View file

@ -2112,7 +2112,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
vis->x1 = x1;
vis->x2 = x2;
vis->Translation = 0;
vis->startfrac = particle->color;
vis->startfrac = 255 & (particle->color >>24);
vis->pic = NULL;
vis->bIsVoxel = false;
vis->renderflags = particle->trans;