- sync source with latest GZDoom:

Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
This commit is contained in:
Christoph Oelckers 2011-12-06 08:36:28 +00:00
commit 893455ef61
20 changed files with 488 additions and 339 deletions

View file

@ -42,6 +42,15 @@
#include "m_swap.h"
#include "sbar.h"
#if defined (__APPLE__)
mach_timebase_info_data_t cycle_t::s_info;
bool cycle_t::s_initialized;
#endif // __APPLE__
FStat *FStat::FirstStat;
FStat::FStat (const char *name)