- sync source with latest GZDoom:
Includes: - Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue. - Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes. - Fixed: all Boom silent teleporters preserve relative height. - support for palette independent particle colors if the renderer can handle them. SVN r3329 (trunk)
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@ -42,6 +42,15 @@
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#include "m_swap.h"
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#include "sbar.h"
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#if defined (__APPLE__)
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mach_timebase_info_data_t cycle_t::s_info;
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bool cycle_t::s_initialized;
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#endif // __APPLE__
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FStat *FStat::FirstStat;
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FStat::FStat (const char *name)
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