Added FPF_NOAUTOAIM to A_FireCustomMissile

This commit is contained in:
Xaser Acheron 2015-09-08 10:40:21 -05:00
commit 8948f5dc2b
5 changed files with 7 additions and 5 deletions

View file

@ -1320,6 +1320,7 @@ enum FP_Flags
{
FPF_AIMATANGLE = 1,
FPF_TRANSFERTRANSLATION = 2,
FPF_NOAUTOAIM = 4,
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireCustomMissile)
{
@ -1358,7 +1359,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireCustomMissile)
// Temporarily adjusts the pitch
fixed_t SavedPlayerPitch = self->pitch;
self->pitch -= pitch;
AActor * misl=P_SpawnPlayerMissile (self, x, y, z, ti, shootangle, &linetarget);
AActor * misl=P_SpawnPlayerMissile (self, x, y, z, ti, shootangle, &linetarget, NULL, false, Flags & FPF_NOAUTOAIM);
self->pitch = SavedPlayerPitch;
// automatic handling of seeker missiles