Added FPF_NOAUTOAIM to A_FireCustomMissile
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5 changed files with 7 additions and 5 deletions
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@ -1320,6 +1320,7 @@ enum FP_Flags
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{
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FPF_AIMATANGLE = 1,
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FPF_TRANSFERTRANSLATION = 2,
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FPF_NOAUTOAIM = 4,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireCustomMissile)
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{
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@ -1358,7 +1359,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireCustomMissile)
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// Temporarily adjusts the pitch
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fixed_t SavedPlayerPitch = self->pitch;
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self->pitch -= pitch;
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AActor * misl=P_SpawnPlayerMissile (self, x, y, z, ti, shootangle, &linetarget);
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AActor * misl=P_SpawnPlayerMissile (self, x, y, z, ti, shootangle, &linetarget, NULL, false, Flags & FPF_NOAUTOAIM);
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self->pitch = SavedPlayerPitch;
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// automatic handling of seeker missiles
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