Backend update from Raze.
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61b7a4922a
commit
89535b803a
74 changed files with 506 additions and 402 deletions
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@ -414,7 +414,7 @@ void AActor::UpdateRenderSectorList()
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if (planeh <= lasth) break; // broken setup.
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if (Top() + SPRITE_SPACE < planeh) break;
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lasth = planeh;
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DVector2 newpos = Pos() + sec->GetPortalDisplacement(sector_t::ceiling);
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DVector2 newpos = Pos().XY() + sec->GetPortalDisplacement(sector_t::ceiling);
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sec = sec->Level->PointInSector(newpos);
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touching_sectorportallist = P_AddSecnode(sec, this, touching_sectorportallist, sec->sectorportal_thinglist);
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}
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@ -426,7 +426,7 @@ void AActor::UpdateRenderSectorList()
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if (planeh >= lasth) break; // broken setup.
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if (Z() - SPRITE_SPACE > planeh) break;
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lasth = planeh;
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DVector2 newpos = Pos() + sec->GetPortalDisplacement(sector_t::floor);
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DVector2 newpos = Pos().XY() + sec->GetPortalDisplacement(sector_t::floor);
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sec = sec->Level->PointInSector(newpos);
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touching_sectorportallist = P_AddSecnode(sec, this, touching_sectorportallist, sec->sectorportal_thinglist);
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}
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