Backend update from Raze.
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parent
61b7a4922a
commit
89535b803a
74 changed files with 506 additions and 402 deletions
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@ -468,7 +468,7 @@ bool P_Thing_Raise(AActor *thing, AActor *raiser, int flags)
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thing->flags |= MF_SOLID;
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thing->Height = info->Height; // [RH] Use real height
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thing->radius = info->radius; // [RH] Use real radius
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if (!(flags & RF_NOCHECKPOSITION) && !P_CheckPosition (thing, thing->Pos()))
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if (!(flags & RF_NOCHECKPOSITION) && !P_CheckPosition (thing, thing->Pos().XY()))
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{
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thing->flags = oldflags;
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thing->radius = oldradius;
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@ -512,7 +512,7 @@ bool P_Thing_CanRaise(AActor *thing)
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thing->Height = info->Height;
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thing->radius = info->radius;
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bool check = P_CheckPosition (thing, thing->Pos());
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bool check = P_CheckPosition (thing, thing->Pos().XY());
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// Restore checked properties
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thing->flags = oldflags;
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@ -813,7 +813,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, do
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{
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caller->AddZ(reference->GetBobOffset());
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}
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P_TryMove(caller, caller->Pos(), false);
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P_TryMove(caller, caller->Pos().XY(), false);
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}
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return true;
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}
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