This commit is contained in:
Rachael Alexanderson 2016-12-30 19:21:51 -05:00
commit 8954efd33c
10 changed files with 251 additions and 251 deletions

View file

@ -21,6 +21,7 @@
#include "v_palette.h"
#include "serializer.h"
#include "r_utility.h"
#include "virtual.h"
#include "r_data/colormaps.h"
@ -182,6 +183,25 @@ void APowerup::InitEffect ()
{
}
DEFINE_ACTION_FUNCTION(APowerup, InitEffect)
{
PARAM_SELF_PROLOGUE(APowerup);
self->InitEffect();
return 0;
}
void APowerup::CallInitEffect()
{
IFVIRTUAL(APowerup, InitEffect)
{
VMValue params[1] = { (DObject*)this };
VMFrameStack stack;
GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
}
else InitEffect();
}
//===========================================================================
//
// APowerup :: DoEffect
@ -230,6 +250,25 @@ void APowerup::EndEffect ()
}
}
DEFINE_ACTION_FUNCTION(APowerup, EndEffect)
{
PARAM_SELF_PROLOGUE(APowerup);
self->EndEffect();
return 0;
}
void APowerup::CallEndEffect()
{
IFVIRTUAL(APowerup, EndEffect)
{
VMValue params[1] = { (DObject*)this };
VMFrameStack stack;
GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
}
else EndEffect();
}
//===========================================================================
//
// APowerup :: Destroy
@ -238,7 +277,7 @@ void APowerup::EndEffect ()
void APowerup::Destroy ()
{
EndEffect ();
CallEndEffect ();
Super::Destroy ();
}
@ -325,7 +364,7 @@ AInventory *APowerup::CreateCopy (AActor *other)
// properly attached to anything yet.
Owner = other;
// Actually activate the powerup.
InitEffect ();
CallInitEffect ();
// Clear the Owner field, unless it was
// changed by the activation, for example,
// if this instance is a morph powerup;
@ -599,7 +638,7 @@ void APowerInvisibility::InitEffect ()
flags5 &= ~(Owner->flags5 & INVISIBILITY_FLAGS5);
Owner->flags5 |= flags5 & INVISIBILITY_FLAGS5;
DoEffect();
CallDoEffect();
}
}
@ -1262,7 +1301,7 @@ IMPLEMENT_CLASS(APowerTargeter, false, false)
void APowerTargeter::Travelled ()
{
InitEffect ();
CallInitEffect ();
}
void APowerTargeter::InitEffect ()
@ -1300,14 +1339,14 @@ void APowerTargeter::AttachToOwner(AActor *other)
Super::AttachToOwner(other);
// Let's actually properly call this for the targeters.
InitEffect();
CallInitEffect();
}
bool APowerTargeter::HandlePickup(AInventory *item)
{
if (Super::HandlePickup(item))
{
InitEffect(); // reset the HUD sprites
CallInitEffect(); // reset the HUD sprites
return true;
}
return false;
@ -1443,10 +1482,6 @@ void APowerBuddha::EndEffect ()
Owner->player->cheats &= ~CF_BUDDHA;
}
// Scanner powerup ----------------------------------------------------------
IMPLEMENT_CLASS(APowerScanner, false, false)
// Time freezer powerup -----------------------------------------------------
IMPLEMENT_CLASS( APowerTimeFreezer, false, false)
@ -1709,144 +1744,6 @@ void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage
}
}
// Drain rune -------------------------------------------------------
IMPLEMENT_CLASS(APowerDrain, false, false)
//===========================================================================
//
// ARuneDrain :: InitEffect
//
//===========================================================================
void APowerDrain::InitEffect( )
{
Super::InitEffect();
if (Owner== NULL || Owner->player == NULL)
return;
// Give the player the power to drain life from opponents when he damages them.
Owner->player->cheats |= CF_DRAIN;
}
//===========================================================================
//
// ARuneDrain :: EndEffect
//
//===========================================================================
void APowerDrain::EndEffect( )
{
Super::EndEffect();
// Nothing to do if there's no owner.
if (Owner != NULL && Owner->player != NULL)
{
// Take away the drain power.
Owner->player->cheats &= ~CF_DRAIN;
}
}
// Regeneration rune -------------------------------------------------------
IMPLEMENT_CLASS(APowerRegeneration, false, false)
//===========================================================================
//
// APowerRegeneration :: DoEffect
//
//===========================================================================
void APowerRegeneration::DoEffect()
{
Super::DoEffect();
if (Owner != NULL && Owner->health > 0 && (level.time & 31) == 0)
{
if (P_GiveBody(Owner, int(Strength)))
{
S_Sound(Owner, CHAN_ITEM, "*regenerate", 1, ATTN_NORM );
}
}
}
// High jump rune -------------------------------------------------------
IMPLEMENT_CLASS(APowerHighJump, false, false)
//===========================================================================
//
// ARuneHighJump :: InitEffect
//
//===========================================================================
void APowerHighJump::InitEffect( )
{
Super::InitEffect();
if (Owner== NULL || Owner->player == NULL)
return;
// Give the player the power to jump much higher.
Owner->player->cheats |= CF_HIGHJUMP;
}
//===========================================================================
//
// ARuneHighJump :: EndEffect
//
//===========================================================================
void APowerHighJump::EndEffect( )
{
Super::EndEffect();
// Nothing to do if there's no owner.
if (Owner != NULL && Owner->player != NULL)
{
// Take away the high jump power.
Owner->player->cheats &= ~CF_HIGHJUMP;
}
}
// Double firing speed rune ---------------------------------------------
IMPLEMENT_CLASS(APowerDoubleFiringSpeed, false, false)
//===========================================================================
//
// APowerDoubleFiringSpeed :: InitEffect
//
//===========================================================================
void APowerDoubleFiringSpeed::InitEffect( )
{
Super::InitEffect();
if (Owner== NULL || Owner->player == NULL)
return;
// Give the player the power to shoot twice as fast.
Owner->player->cheats |= CF_DOUBLEFIRINGSPEED;
}
//===========================================================================
//
// APowerDoubleFiringSpeed :: EndEffect
//
//===========================================================================
void APowerDoubleFiringSpeed::EndEffect( )
{
Super::EndEffect();
// Nothing to do if there's no owner.
if (Owner != NULL && Owner->player != NULL)
{
// Take away the shooting twice as fast power.
Owner->player->cheats &= ~CF_DOUBLEFIRINGSPEED;
}
}
// Morph powerup ------------------------------------------------------
IMPLEMENT_CLASS(APowerMorph, false, true)
@ -1955,42 +1852,3 @@ void APowerMorph::EndEffect( )
MorphedPlayer = NULL;
}
// Infinite Ammo Powerup -----------------------------------------------------
IMPLEMENT_CLASS(APowerInfiniteAmmo, false, false)
//===========================================================================
//
// APowerInfiniteAmmo :: InitEffect
//
//===========================================================================
void APowerInfiniteAmmo::InitEffect( )
{
Super::InitEffect();
if (Owner== NULL || Owner->player == NULL)
return;
// Give the player infinite ammo
Owner->player->cheats |= CF_INFINITEAMMO;
}
//===========================================================================
//
// APowerInfiniteAmmo :: EndEffect
//
//===========================================================================
void APowerInfiniteAmmo::EndEffect( )
{
Super::EndEffect();
// Nothing to do if there's no owner.
if (Owner != NULL && Owner->player != NULL)
{
// Take away the limitless ammo
Owner->player->cheats &= ~CF_INFINITEAMMO;
}
}