Change more default settings
- Show item counter on automap - Enable thicker automap lines and anti-aliased lines for better visibility with high res displays - Enable textured automap - HUD border scaling factor to better match default status bar scaling - Enable subtitles - Set render quality to "quality" to fix level mesh seams (gl_seamless) - Enable mouse in menus by default (instead of touchscreen-like) - Don't show ENDDOOM when quitting the app - Enable the first crosshair, and set its scale slightly smaller - Grow crosshair when picking up items - Set autoaim slider to 0 - Show nametags when switching items and weapons - Always run enabled - Disable save/load confirmation dialog - Enable quicksave rotation - Enable additively-translucent Doom rocket explosion - Increase default particles to 10k, and increase the slider to 65k (engine limit) - Disable night vision effect - Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry - Set particle style to round as it matches the pixelated aesthetics better
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15 changed files with 24 additions and 24 deletions
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@ -130,10 +130,10 @@ struct islope_t
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//
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//=============================================================================
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CVAR(Bool, am_textured, false, CVAR_ARCHIVE)
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CVAR(Bool, am_textured, true, CVAR_ARCHIVE)
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CVAR(Float, am_linealpha, 1.0f, CVAR_ARCHIVE)
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CVAR(Int, am_linethickness, 1, CVAR_ARCHIVE)
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CVAR(Int, am_lineantialiasing, 0, CVAR_ARCHIVE)
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CVAR(Int, am_linethickness, 2, CVAR_ARCHIVE)
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CVAR(Int, am_lineantialiasing, 1, CVAR_ARCHIVE)
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CVAR(Bool, am_thingrenderstyles, true, CVAR_ARCHIVE)
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CVAR(Int, am_showsubsector, -1, 0);
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@ -159,7 +159,7 @@ CVAR(Int, am_rotate, 0, CVAR_ARCHIVE);
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CVAR(Int, am_overlay, 0, CVAR_ARCHIVE);
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CVAR(Bool, am_showsecrets, true, CVAR_ARCHIVE);
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CVAR(Bool, am_showmonsters, true, CVAR_ARCHIVE);
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CVAR(Bool, am_showitems, false, CVAR_ARCHIVE);
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CVAR(Bool, am_showitems, true, CVAR_ARCHIVE);
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CVAR(Bool, am_showtime, true, CVAR_ARCHIVE);
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CVAR(Bool, am_showtotaltime, false, CVAR_ARCHIVE);
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CVAR(Int, am_colorset, 0, CVAR_ARCHIVE);
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