Change more default settings

- Show item counter on automap
- Enable thicker automap lines and anti-aliased lines for better visibility with high res displays
- Enable textured automap
- HUD border scaling factor to better match default status bar scaling
- Enable subtitles
- Set render quality to "quality" to fix level mesh seams (gl_seamless)
- Enable mouse in menus by default (instead of touchscreen-like)
- Don't show ENDDOOM when quitting the app
- Enable the first crosshair, and set its scale slightly smaller
- Grow crosshair when picking up items
- Set autoaim slider to 0
- Show nametags when switching items and weapons
- Always run enabled
- Disable save/load confirmation dialog
- Enable quicksave rotation
- Enable additively-translucent Doom rocket explosion
- Increase default particles to 10k, and increase the slider to 65k (engine limit)
- Disable night vision effect
- Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry
- Set particle style to round as it matches the pixelated aesthetics better
This commit is contained in:
nashmuhandes 2023-03-19 04:35:27 +08:00
commit 896102c179
15 changed files with 24 additions and 24 deletions

View file

@ -47,7 +47,7 @@ static F2DDrawer drawer = F2DDrawer();
F2DDrawer* twod = &drawer;
EXTERN_CVAR(Float, transsouls)
CVAR(Float, classic_scaling_factor, 1.0, CVAR_ARCHIVE)
CVAR(Float, classic_scaling_factor, 2.0, CVAR_ARCHIVE)
CVAR(Float, classic_scaling_pixelaspect, 1.2f, CVAR_ARCHIVE)
IMPLEMENT_CLASS(FCanvas, false, false)

View file

@ -52,7 +52,7 @@
#include "m_argv.h"
#include "i_interface.h"
CVAR(Bool, inter_subtitles, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CVAR(Bool, inter_subtitles, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CutsceneState cutscene;
static int ticks;

View file

@ -64,7 +64,7 @@ CVAR (Int, m_showinputgrid, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, m_blockcontrollers, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR (Float, snd_menuvolume, 0.6f, CVAR_ARCHIVE)
CVAR(Int, m_use_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Int, m_use_mouse, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, m_cleanscale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
// Option Search

View file

@ -56,7 +56,7 @@ CUSTOM_CVAR(Int, gl_fogmode, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
CVAR(Bool, gl_portals, true, 0)
CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
CVAR(Bool, gl_seamless, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, gl_seamless, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Int, r_mirror_recursions,4,CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{

View file

@ -67,7 +67,7 @@
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CUSTOM_CVAR(Int, showendoom, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0) self = 0;
else if (self > 2) self=2;

View file

@ -59,8 +59,8 @@ IMPLEMENT_CLASS(DHUDFont, false, false);
CVAR(Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
CVAR(Int, crosshairhealth, 2, CVAR_ARCHIVE);
CVARD(Float, crosshairscale, 0.5, CVAR_ARCHIVE, "changes the size of the crosshair");
CVAR(Bool, crosshairgrow, false, CVAR_ARCHIVE);
CVARD(Float, crosshairscale, 0.2f, CVAR_ARCHIVE, "changes the size of the crosshair");
CVAR(Bool, crosshairgrow, true, CVAR_ARCHIVE);
CUSTOM_CVARD(Float, hud_scalefactor, 1.f, CVAR_ARCHIVE, "changes the hud scale")
{