Change more default settings
- Show item counter on automap - Enable thicker automap lines and anti-aliased lines for better visibility with high res displays - Enable textured automap - HUD border scaling factor to better match default status bar scaling - Enable subtitles - Set render quality to "quality" to fix level mesh seams (gl_seamless) - Enable mouse in menus by default (instead of touchscreen-like) - Don't show ENDDOOM when quitting the app - Enable the first crosshair, and set its scale slightly smaller - Grow crosshair when picking up items - Set autoaim slider to 0 - Show nametags when switching items and weapons - Always run enabled - Disable save/load confirmation dialog - Enable quicksave rotation - Enable additively-translucent Doom rocket explosion - Increase default particles to 10k, and increase the slider to 65k (engine limit) - Disable night vision effect - Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry - Set particle style to round as it matches the pixelated aesthetics better
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b417958f17
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15 changed files with 24 additions and 24 deletions
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@ -47,7 +47,7 @@ static F2DDrawer drawer = F2DDrawer();
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F2DDrawer* twod = &drawer;
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EXTERN_CVAR(Float, transsouls)
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CVAR(Float, classic_scaling_factor, 1.0, CVAR_ARCHIVE)
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CVAR(Float, classic_scaling_factor, 2.0, CVAR_ARCHIVE)
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CVAR(Float, classic_scaling_pixelaspect, 1.2f, CVAR_ARCHIVE)
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IMPLEMENT_CLASS(FCanvas, false, false)
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@ -52,7 +52,7 @@
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#include "m_argv.h"
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#include "i_interface.h"
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CVAR(Bool, inter_subtitles, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, inter_subtitles, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CutsceneState cutscene;
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static int ticks;
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@ -64,7 +64,7 @@ CVAR (Int, m_showinputgrid, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, m_blockcontrollers, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR (Float, snd_menuvolume, 0.6f, CVAR_ARCHIVE)
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CVAR(Int, m_use_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Int, m_use_mouse, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, m_cleanscale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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// Option Search
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@ -56,7 +56,7 @@ CUSTOM_CVAR(Int, gl_fogmode, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
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CVAR(Bool, gl_portals, true, 0)
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CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
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CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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CVAR(Bool, gl_seamless, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_seamless, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, r_mirror_recursions,4,CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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{
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@ -67,7 +67,7 @@
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CUSTOM_CVAR(Int, showendoom, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0) self = 0;
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else if (self > 2) self=2;
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@ -59,8 +59,8 @@ IMPLEMENT_CLASS(DHUDFont, false, false);
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CVAR(Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
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CVAR(Int, crosshairhealth, 2, CVAR_ARCHIVE);
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CVARD(Float, crosshairscale, 0.5, CVAR_ARCHIVE, "changes the size of the crosshair");
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CVAR(Bool, crosshairgrow, false, CVAR_ARCHIVE);
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CVARD(Float, crosshairscale, 0.2f, CVAR_ARCHIVE, "changes the size of the crosshair");
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CVAR(Bool, crosshairgrow, true, CVAR_ARCHIVE);
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CUSTOM_CVARD(Float, hud_scalefactor, 1.f, CVAR_ARCHIVE, "changes the hud scale")
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{
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