Change more default settings
- Show item counter on automap - Enable thicker automap lines and anti-aliased lines for better visibility with high res displays - Enable textured automap - HUD border scaling factor to better match default status bar scaling - Enable subtitles - Set render quality to "quality" to fix level mesh seams (gl_seamless) - Enable mouse in menus by default (instead of touchscreen-like) - Don't show ENDDOOM when quitting the app - Enable the first crosshair, and set its scale slightly smaller - Grow crosshair when picking up items - Set autoaim slider to 0 - Show nametags when switching items and weapons - Always run enabled - Disable save/load confirmation dialog - Enable quicksave rotation - Enable additively-translucent Doom rocket explosion - Increase default particles to 10k, and increase the slider to 65k (engine limit) - Disable night vision effect - Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry - Set particle style to round as it matches the pixelated aesthetics better
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15 changed files with 24 additions and 24 deletions
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@ -56,7 +56,7 @@ CUSTOM_CVAR(Int, gl_fogmode, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
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CVAR(Bool, gl_portals, true, 0)
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CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
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CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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CVAR(Bool, gl_seamless, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_seamless, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, r_mirror_recursions,4,CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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{
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