- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags

- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
This commit is contained in:
Rachael Alexanderson 2017-06-01 13:13:30 -04:00 committed by Christoph Oelckers
commit 89b372cb01
8 changed files with 46 additions and 23 deletions

View file

@ -322,10 +322,8 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF7, FORCEZERORADIUSDMG, AActor, flags7),
DEFINE_FLAG(MF7, NOINFIGHTSPECIES, AActor, flags7),
DEFINE_FLAG(MF7, FORCEINFIGHTING, AActor, flags7),
DEFINE_FLAG(MF7, SPRITEFLIP, AActor, flags7),
DEFINE_FLAG(MF8, FRIGHTENING, AActor, flags8),
DEFINE_FLAG(MF8, ZDOOMTRANS, AActor, flags8),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
@ -347,6 +345,9 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(RF, YFLIP, AActor, renderflags),
DEFINE_FLAG(RF, INTERPOLATEANGLES, AActor, renderflags),
DEFINE_FLAG(RF, DONTINTERPOLATE, AActor, renderflags),
DEFINE_FLAG(RF, SPRITEFLIP, AActor, renderflags),
DEFINE_FLAG(RF, ZDOOMTRANS, AActor, renderflags),
DEFINE_FLAG(RF, ZDOOMADD, AActor, renderflags),
// Bounce flags
DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),