- offset notification messages so that the accents do not get cut off.
This essentially means that the tallest character in a font determines positioning.
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3 changed files with 12 additions and 2 deletions
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@ -1061,10 +1061,11 @@ void FNotifyBuffer::Draw()
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if (gamestate == GS_FULLCONSOLE || gamestate == GS_DEMOSCREEN/* || menuactive != MENU_Off*/)
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return;
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line = Top;
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FFont* font = generic_ui ? NewSmallFont : AlternativeSmallFont;
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line = Top + font->GetDisplacement();
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canskip = true;
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FFont *font = generic_ui ? NewSmallFont : AlternativeSmallFont;
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lineadv = font->GetHeight ();
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for (unsigned i = 0; i < Text.Size(); ++ i)
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