Mark offensive items and ammo as WEAPONSPAWN

Better filters these when playing in co-op mode with multiplayer things enabled.
This commit is contained in:
Boondorl 2025-07-10 04:23:25 -04:00 committed by Ricardo Luís Vaz Silva
commit 8a020fbe9d
8 changed files with 16 additions and 0 deletions

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@ -54,6 +54,7 @@ Class ArtiTomeOfPower : PowerupGiver
{
+COUNTITEM
+FLOATBOB
+WEAPONSPAWN
Inventory.PickupFlash "PickupFlash";
Inventory.Icon "ARTIPWBK";
Powerup.Type "PowerWeaponlevel2";
@ -129,6 +130,7 @@ Class ArtiTimeBomb : Inventory
{
+COUNTITEM
+FLOATBOB
+WEAPONSPAWN
Inventory.PickupFlash "PickupFlash";
+INVENTORY.INVBAR
+INVENTORY.FANCYPICKUPSOUND

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@ -4,6 +4,7 @@ class ArtiBlastRadius : CustomInventory
Default
{
+FLOATBOB
+WEAPONSPAWN
Inventory.DefMaxAmount;
Inventory.PickupFlash "PickupFlash";
+INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND

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@ -157,6 +157,7 @@ class ArtiPoisonBag : Inventory
Default
{
+FLOATBOB
+WEAPONSPAWN
Inventory.DefMaxAmount;
Inventory.PickupFlash "PickupFlash";
+INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND

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@ -57,6 +57,7 @@ class Mana3 : CustomInventory
Radius 8;
Height 8;
+FLOATBOB
+WEAPONSPAWN
Inventory.PickupMessage "$TXT_MANA_BOTH";
}
States
@ -79,6 +80,7 @@ class ArtiBoostMana : CustomInventory
{
+FLOATBOB
+COUNTITEM
+WEAPONSPAWN
+INVENTORY.INVBAR
+INVENTORY.FANCYPICKUPSOUND
Inventory.PickupFlash "PickupFlash";

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@ -7,6 +7,7 @@ class ArtiDarkServant : Inventory
{
+COUNTITEM
+FLOATBOB
+WEAPONSPAWN
Inventory.RespawnTics 4230;
Inventory.DefMaxAmount;
Inventory.PickupFlash "PickupFlash";

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@ -7,6 +7,7 @@ class ArtiTeleportOther : Inventory
{
+COUNTITEM
+FLOATBOB
+WEAPONSPAWN
+INVENTORY.INVBAR
+INVENTORY.FANCYPICKUPSOUND
Inventory.PickupFlash "PickupFlash";

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@ -48,6 +48,7 @@ class Ammo : Inventory
Default
{
+INVENTORY.KEEPDEPLETED
+WEAPONSPAWN
Inventory.PickupSound "misc/ammo_pkup";
Ammo.DropAmmoFactorMultiplier 1;
@ -241,6 +242,11 @@ class Ammo : Inventory
class BackpackItem : Inventory
{
bool bDepleted;
Default
{
+WEAPONSPAWN
}
//===========================================================================
//

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@ -35,6 +35,7 @@ class ArtiEgg : CustomInventory
+INVENTORY.INVBAR
Inventory.PickupFlash "PickupFlash";
+INVENTORY.FANCYPICKUPSOUND
+WEAPONSPAWN
Inventory.Icon "ARTIEGGC";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$TXT_ARTIEGG";
@ -90,6 +91,7 @@ class ArtiPork : CustomInventory
+INVENTORY.INVBAR
Inventory.PickupFlash "PickupFlash";
+INVENTORY.FANCYPICKUPSOUND
+WEAPONSPAWN
Inventory.Icon "ARTIPORK";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$TXT_ARTIEGG2";