Mark offensive items and ammo as WEAPONSPAWN
Better filters these when playing in co-op mode with multiplayer things enabled.
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8 changed files with 16 additions and 0 deletions
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@ -54,6 +54,7 @@ Class ArtiTomeOfPower : PowerupGiver
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{
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+COUNTITEM
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+FLOATBOB
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+WEAPONSPAWN
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Inventory.PickupFlash "PickupFlash";
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Inventory.Icon "ARTIPWBK";
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Powerup.Type "PowerWeaponlevel2";
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@ -129,6 +130,7 @@ Class ArtiTimeBomb : Inventory
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{
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+COUNTITEM
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+FLOATBOB
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+WEAPONSPAWN
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.INVBAR
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+INVENTORY.FANCYPICKUPSOUND
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@ -4,6 +4,7 @@ class ArtiBlastRadius : CustomInventory
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Default
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{
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+FLOATBOB
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+WEAPONSPAWN
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Inventory.DefMaxAmount;
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND
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@ -157,6 +157,7 @@ class ArtiPoisonBag : Inventory
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Default
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{
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+FLOATBOB
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+WEAPONSPAWN
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Inventory.DefMaxAmount;
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND
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@ -57,6 +57,7 @@ class Mana3 : CustomInventory
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Radius 8;
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Height 8;
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+FLOATBOB
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+WEAPONSPAWN
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Inventory.PickupMessage "$TXT_MANA_BOTH";
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}
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States
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@ -79,6 +80,7 @@ class ArtiBoostMana : CustomInventory
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{
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+FLOATBOB
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+COUNTITEM
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+WEAPONSPAWN
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+INVENTORY.INVBAR
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.PickupFlash "PickupFlash";
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@ -7,6 +7,7 @@ class ArtiDarkServant : Inventory
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{
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+COUNTITEM
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+FLOATBOB
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+WEAPONSPAWN
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Inventory.RespawnTics 4230;
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Inventory.DefMaxAmount;
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Inventory.PickupFlash "PickupFlash";
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@ -7,6 +7,7 @@ class ArtiTeleportOther : Inventory
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{
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+COUNTITEM
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+FLOATBOB
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+WEAPONSPAWN
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+INVENTORY.INVBAR
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.PickupFlash "PickupFlash";
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@ -48,6 +48,7 @@ class Ammo : Inventory
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Default
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{
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+INVENTORY.KEEPDEPLETED
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+WEAPONSPAWN
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Inventory.PickupSound "misc/ammo_pkup";
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Ammo.DropAmmoFactorMultiplier 1;
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@ -241,6 +242,11 @@ class Ammo : Inventory
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class BackpackItem : Inventory
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{
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bool bDepleted;
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Default
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{
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+WEAPONSPAWN
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}
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//===========================================================================
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//
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@ -35,6 +35,7 @@ class ArtiEgg : CustomInventory
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+INVENTORY.INVBAR
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.FANCYPICKUPSOUND
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+WEAPONSPAWN
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Inventory.Icon "ARTIEGGC";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTIEGG";
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@ -90,6 +91,7 @@ class ArtiPork : CustomInventory
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+INVENTORY.INVBAR
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.FANCYPICKUPSOUND
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+WEAPONSPAWN
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Inventory.Icon "ARTIPORK";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTIEGG2";
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