- Fixed: Redefining an existing skill would set that skills ACSReturn to be
the same as the next new skill defined, if neither definition explicitly set the value for ACSReturn. - Added a DefaultSkill property. Adding it to a skill will cause that skill to be the default one selected in the menu. If none is specified as the default, then the middle skill is the default. SVN r1731 (trunk)
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10 changed files with 64 additions and 12 deletions
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@ -52,8 +52,6 @@
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extern void LoadActors ();
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extern TArray<FSkillInfo> AllSkills;
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//==========================================================================
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//
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