Dynamic lights? Did anyone say DYNAMIC LIGHTS?

This commit is contained in:
Magnus Norddahl 2016-12-20 23:21:34 +01:00
commit 8a3db6c003
10 changed files with 133 additions and 9 deletions

View file

@ -79,7 +79,6 @@
#include "gl/utility/gl_convert.h"
#include "gl/utility/gl_templates.h"
EXTERN_CVAR(Int, vid_renderer)
//==========================================================================
@ -260,10 +259,6 @@ void ADynamicLight::Deactivate(AActor *activator)
//==========================================================================
void ADynamicLight::Tick()
{
if (vid_renderer == 0)
{
return;
}
if (IsOwned())
{
if (!target || !target->state)

View file

@ -221,6 +221,26 @@ namespace swrenderer
if (args.source2[0] == nullptr)
args.flags |= DrawWallArgs::nearest_filter;
args.dynlights = nullptr;
args.num_dynlights = 0;
/*
static TriLight fakelight;
static bool first = true;
if (first)
{
fakelight.x = 100.0f;
fakelight.y = 0.0f;
fakelight.z = 100.0f;
fakelight.color = 0xffffff00;
fakelight.radius = 256.0f / 1000.0f;
first = false;
}
args.z = 0.0f;
args.step_z = 1.0f;
args.dynlights = &fakelight;
args.num_dynlights = 1;
*/
DetectRangeError(args.dest, args.dest_y, args.count);
}
@ -279,6 +299,11 @@ namespace swrenderer
if (args.source2[0] == nullptr)
args.flags |= DrawWallArgs::nearest_filter;
args.z = 0.0f;
args.step_z = 0.0f;
args.dynlights = nullptr;
args.num_dynlights = 0;
DetectRangeError(args.dest, args.dest_y, args.count);
}

View file

@ -59,6 +59,13 @@ struct WorkerThreadData
int32_t StartY;
};
struct TriLight
{
uint32_t color;
float x, y, z;
float radius;
};
struct DrawWallArgs
{
uint32_t *dest;
@ -91,6 +98,10 @@ struct DrawWallArgs
nearest_filter = 2
};
float z, step_z;
TriLight *dynlights;
uint32_t num_dynlights;
FString ToString();
};

View file

@ -261,6 +261,9 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
args.SetColormap(Line->frontsector->ColorMap);
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
//if (Side && Side->lighthead)
// args.uniforms.light = 255; // Make walls touched by a light fullbright!
if (Polyportal)
{
args.stencilwritevalue = Polyportal->StencilValue;

View file

@ -47,6 +47,9 @@
#include "r_poly.h"
#include "p_setup.h"
void gl_ParseDefs();
void gl_InitData();
EXTERN_CVAR(Bool, r_shadercolormaps)
EXTERN_CVAR(Float, maxviewpitch) // [SP] CVAR from GZDoom
@ -92,6 +95,8 @@ FSoftwareRenderer::~FSoftwareRenderer()
void FSoftwareRenderer::Init()
{
gl_ParseDefs();
r_swtruecolor = screen->IsBgra();
R_InitRenderer();
}
@ -310,7 +315,7 @@ int FSoftwareRenderer::GetMaxViewPitch(bool down)
bool FSoftwareRenderer::RequireGLNodes()
{
return r_polyrenderer;
return true;
}
//==========================================================================

View file

@ -3,6 +3,10 @@
#include "r_renderer.h"
void gl_SetActorLights(AActor *);
void gl_PreprocessLevel();
void gl_CleanLevelData();
struct FSoftwareRenderer : public FRenderer
{
FSoftwareRenderer();
@ -40,6 +44,21 @@ struct FSoftwareRenderer : public FRenderer
void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) override;
sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel, bool back) override;
void StateChanged(AActor *actor) override
{
gl_SetActorLights(actor);
}
void PreprocessLevel() override
{
gl_PreprocessLevel();
}
void CleanLevelData() override
{
gl_CleanLevelData();
}
};