Dynamic lights? Did anyone say DYNAMIC LIGHTS?
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10 changed files with 133 additions and 9 deletions
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@ -261,6 +261,9 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
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args.SetColormap(Line->frontsector->ColorMap);
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args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
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//if (Side && Side->lighthead)
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// args.uniforms.light = 255; // Make walls touched by a light fullbright!
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if (Polyportal)
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{
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args.stencilwritevalue = Polyportal->StencilValue;
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