Dynamic lights? Did anyone say DYNAMIC LIGHTS?

This commit is contained in:
Magnus Norddahl 2016-12-20 23:21:34 +01:00
commit 8a3db6c003
10 changed files with 133 additions and 9 deletions

View file

@ -47,6 +47,9 @@
#include "r_poly.h"
#include "p_setup.h"
void gl_ParseDefs();
void gl_InitData();
EXTERN_CVAR(Bool, r_shadercolormaps)
EXTERN_CVAR(Float, maxviewpitch) // [SP] CVAR from GZDoom
@ -92,6 +95,8 @@ FSoftwareRenderer::~FSoftwareRenderer()
void FSoftwareRenderer::Init()
{
gl_ParseDefs();
r_swtruecolor = screen->IsBgra();
R_InitRenderer();
}
@ -310,7 +315,7 @@ int FSoftwareRenderer::GetMaxViewPitch(bool down)
bool FSoftwareRenderer::RequireGLNodes()
{
return r_polyrenderer;
return true;
}
//==========================================================================