- Fixed a few font related problems.
- Fixed: ASkyViewpoint::Destroy was missing the super call. - Added SnowKate709's A_LookEx update. - Moved M_DrawPlayerBackdrop into DCanvas as a virtual function. Since this directly accesses the frame buffer it must be overridable for renderers that work differently. SVN r632 (trunk)
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7ae2a4e35c
commit
8a433d6f12
11 changed files with 544 additions and 116 deletions
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@ -92,7 +92,10 @@ void STACK_ARGS DCanvas::DrawTextureV(FTexture *img, int x, int y, uint32 tag, v
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{
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if (parms.font != NULL)
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{
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dc_colormap = parms.font->GetColorTranslation (EColorRange(parms.translation));
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if (img->UseType == FTexture::TEX_FontChar)
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dc_colormap = parms.font->GetColorTranslation (EColorRange(parms.translation));
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else
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dc_colormap = identitymap;
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}
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else if (parms.translation != 0)
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{
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@ -101,7 +104,7 @@ void STACK_ARGS DCanvas::DrawTextureV(FTexture *img, int x, int y, uint32 tag, v
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else
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{
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dc_colormap = identitymap;
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}
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}
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}
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BYTE *destorgsave = dc_destorg;
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@ -625,6 +628,51 @@ void DCanvas::FillBorder (FTexture *img)
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}
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}
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// This was in m_menu.cpp but it's better to be here because
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// non-software renderers must be able to override it.
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void DCanvas::DrawPlayerBackdrop (DCanvas *src, const BYTE *FireRemap, int x, int y)
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{
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DCanvas *dest = screen;
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BYTE *destline, *srcline;
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const int destwidth = src->GetWidth() * CleanXfac / 2;
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const int destheight = src->GetHeight() * CleanYfac / 2;
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const int desty = y;
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const int destx = x;
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const fixed_t fracxstep = FRACUNIT*2 / CleanXfac;
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const fixed_t fracystep = FRACUNIT*2 / CleanYfac;
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fixed_t fracx, fracy = 0;
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src->Lock();
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if (fracxstep == FRACUNIT)
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{
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for (y = desty; y < desty + destheight; y++, fracy += fracystep)
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{
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srcline = src->GetBuffer() + (fracy >> FRACBITS) * src->GetPitch();
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destline = dest->GetBuffer() + y * dest->GetPitch() + destx;
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for (x = 0; x < destwidth; x++)
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{
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destline[x] = FireRemap[srcline[x]];
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}
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}
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}
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else
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{
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for (y = desty; y < desty + destheight; y++, fracy += fracystep)
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{
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srcline = src->GetBuffer() + (fracy >> FRACBITS) * src->GetPitch();
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destline = dest->GetBuffer() + y * dest->GetPitch() + destx;
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for (x = fracx = 0; x < destwidth; x++, fracx += fracxstep)
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{
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destline[x] = FireRemap[srcline[fracx >> FRACBITS]];
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}
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}
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}
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src->Unlock();
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}
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/********************************/
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/* */
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